Probably Stolen Cyberpunk Shopkeeper Sim Release Date: Launch Details, Price, and First-Day Stats

Probably Stolen Cyberpunk Shopkeeper Sim release date explained: Oct 28, 2026 launch, $19.99 price, first-day sales, system requirements, and beginner tips.

Probably Stolen Cyberpunk Shopkeeper Sim Release Date and Launch Timeline

The Probably Stolen Cyberpunk Shopkeeper Sim release date is no longer a mystery: Questing Goose Studio's dystopian retail sim opened its shutters on October 28, 2026. If you have been refreshing store pages wondering whether the Probably Stolen Cyberpunk Shopkeeper Sim release date had already come and gone, the short answer is that the game is out right now, it is discounted for a limited window, and it is already drawing numbers that most indie management games never see.

That timing matters for two reasons. First, launch-window discounts are usually the steepest a tinyBuild-published title will offer for months. Second, the game's first days are when the community is most active, which means more shared strategies, more patch chatter, and a livelier Steam forum to learn from. This guide covers the launch timeline, the price, the first-day performance, the system requirements, and the practical details worth knowing before you stock your first shelf. You can verify everything on the official Probably Stolen Steam store page.

Launch Snapshot at a Glance

DetailInformation
Release dateOctober 28, 2026 (Wednesday)
DeveloperQuesting Goose Studio
PublishertinyBuild
Genre tagsIndie, RPG, Simulation, Strategy
PlatformPC via Steam (Steam Deck rated Playable)
Base price$19.99, discounted 10% to $17.99 until November 11
Launch review scoreOverwhelmingly Positive — 96% of 896 user reviews
Achievements21
Interface and subtitle languages8 (English, German, Japanese, Russian, Simplified Chinese, French, Spanish - Spain, Polish)

The listing shows a full commercial release rather than an Early Access build, so the version you buy today is the version the studio intends to support with updates. There was no console version attached to the launch, which keeps the focus squarely on the PC build for now.

What You Actually Do in Probably Stolen

The premise is simple enough to explain in one sentence and deep enough to eat a weekend: you run a shop on a dystopian space station, and you need to earn enough to buy out the property before climbing rent forces you out. Every customer at the counter could be a security informant fishing for evidence, a revolutionary hunting leverage, or a fallen elite testing whether you are useful. Approve the sale, refuse it, report it, or look away — someone is always taking notes.

Where the game opens up is in what you choose to sell. Your starting trade determines your profit curve and, more importantly, the specific flavor of trouble that follows you. Margins and consequences scale together, which is why picking a product line is really picking which risk you want to monetize.

Starting Trades and Their Hidden Costs

Starting tradeWhat you movePrimary risk to manage
GunsmithWeapons and modsPermits, modifications, and inspections
ChemistProfitable chemicalsAddiction fallout and closely guarded recipes
Water merchantTested, filtered waterLiability and contamination claims
FenceDiscounted stolen goodsRaids and Security attention
Hydroponic farmerGrown cropsSupply swings and spoilage
Rock bottomWhatever you can affordEverything, all at once

Beyond selling, the loop includes appraising rare items before you overpay, haggling for better deals, running production chains and machines, unlocking licenses to reach the underground market, and building faction relationships that unlock exclusive stock. You can also cut quality, relabel counterfeits as genuine, and bribe your way out of a bust.

Practical Tips for Your First Shifts

  • Inspect before you buy, not after. Suppliers overstate value constantly, and contraband often hides defects you only notice once the deal is closed.
  • Keep rent as a hard floor. Confiscated stock or one bad purchase can leave you short on the next payment, so never spend down to your last credit.
  • Diversify slowly. Additional jobs — water merchant, hydroponic farmer, organ dealer — add revenue but also add inspection surfaces.
  • Track who is watching. Reputation buys access and protection, but it also paints a target on your back.
  • Watch for augmentation tells. The rogue AI chip subplot means some customers are not what they appear, and misreading the signs carries a price.

Price, Bundles, and DLC After the Probably Stolen Cyberpunk Shopkeeper Sim Release Date

Since the Probably Stolen Cyberpunk Shopkeeper Sim release date, the base game has carried an introductory 10% discount that runs through November 11. That makes the entry cost $17.99 instead of $19.99. The discount stacks conceptually with bundle savings if you want the soundtrack or a second game alongside it, so it is worth comparing options rather than buying the standalone version on reflex.

Purchase optionWhat you getPrice
Base game (intro offer)Probably Stolen$17.99 (10% off $19.99)
Game + Soundtrack bundleBase game and OST$20.23 (19% off $24.98)
Game + Graveyard Keeper 2 bundleTwo games$36.43 (19% off $44.98)
Game + ReStory bundleTwo games$30.58 (24% off $39.98)
Soundtrack DLC onlyOriginal soundtrack$4.49 (10% off $4.99)

The soundtrack bundle is the sensible pick if you already know you like the game's atmosphere, since the extra spend is small. The cross-game bundles only make sense if the second title was already on your wishlist — buying a bundle for one game is how discount math quietly stops being a discount.

Reception: What the First-Day Numbers Say

Questing Goose Studio's own launch announcement described 200,000 copies sold within the first few hours and a peak of more than 86,000 concurrent players. Those are exceptional figures for a debut management sim, and they explain why the store page review count climbed so quickly.

Launch metricReported figure
Copies sold in the first few hours200,000
Peak concurrent players86,000+
Steam user reviews at launch window896
Share of positive reviews96%
Overall ratingOverwhelmingly Positive
Curator reviews45

Community reports and player experience threads point to the same strengths: the appraisal and haggling systems reward attention, and the faction layer keeps routine transactions from feeling routine. The most common friction points in early player discussion center on the difficulty curve once rent increases and on how punishing a single misjudged purchase can be. Treat those as balance notes rather than dealbreakers — the studio has been active with updates since launch.

System Requirements and Steam Deck Performance

The build that shipped on the Probably Stolen Cyberpunk Shopkeeper Sim release date is deliberately light. A GTX 650 Ti-class card and 8 GB of RAM will run it, and the install footprint is only 1 GB, so storage is a non-issue.

ComponentMinimum specification
OSWindows 10, 64-bit
ProcessorIntel Core i3 or equivalent
Memory8 GB RAM
GraphicsGTX 650 Ti equivalent or higher
DirectXVersion 10
Storage1 GB available space

The recommended tier listed at launch is sparse, confirming only a 64-bit operating system, so most modern PCs will clear it comfortably. Steam Deck compatibility is rated Playable, and the accessibility options help on handheld: adjustable text size, custom volume controls, stereo sound, a mouse-only control option, and no required quick-time events. If you play on a TV or a small screen, bump the text size before your first shift.

FAQ

When is the Probably Stolen Cyberpunk Shopkeeper Sim release date? The game launched on October 28, 2026, on PC via Steam. The release was a full launch rather than an Early Access debut, and it arrived with a 10% introductory discount.

How much does Probably Stolen cost at launch? The base price is $19.99, discounted to $17.99 through November 11. Bundles with the soundtrack or with titles like Graveyard Keeper 2 and ReStory bring the effective price down further if you want the extra content.

Is Probably Stolen available on consoles or Steam Deck? At launch it is a PC release distributed through Steam. Steam Deck compatibility is rated Playable, so handheld play works with some text-size adjustment.

Is it worth buying right after the Probably Stolen Cyberpunk Shopkeeper Sim release date? If you enjoy management sims with appraisal, haggling, and faction politics, yes — a 96% positive rating across roughly 900 launch-window reviews is a strong signal. Waiting risks losing the introductory discount, though patches in the coming weeks may smooth out the difficulty spikes some players have flagged.